#include "BlankState.h"
#include "GameSim.h"
#include "Graphics.h"
void BlankState::Enter(GameGraphics& graphics)
{
std::vector<Game::GameObjectList*> objectLists;
graphics.resetVertexBuffers(objectLists);
}
void BlankState::Draw(GameGraphics& graphics)
{
graphics.prepareScreenContext();
}
bool BlankState::Update(GameUi::DrawItems &/*items*/, float /*a_elapsed*/)
{
return true; // has to be exited via ui
}