#include "BlankState.h"
#include "GameSim.h"
#include "Graphics.h"


void BlankState::Enter(GameGraphics& graphics)
{
  std::vector<Game::GameObjectList*> objectLists;
  graphics.resetVertexBuffers(objectLists);
}


void BlankState::Draw(GameGraphics& graphics)
{
  graphics.prepareScreenContext();
}


bool BlankState::Update(GameUi::DrawItems &/*items*/, float /*a_elapsed*/)
{
  return true; // has to be exited via ui
}


