// BlockyFroggy
// Copyright © 2017 John Ryland.
// All rights reserved.
#pragma once
#ifndef WELCOME_STATE_H
#define WELCOME_STATE_H
#include "BlankState.h"
#include "GameSim.h"
class WelcomeState : public BlankState
{
public:
const char* getName() const override { return "WelcomeState"; }
void enter(GameGraphics& graphics) override;
bool update(GameUi::UpdateState& state, float elapsed) override;
};
#endif // WELCOME_STATE_H