//  BlockyFroggy
//  Copyright © 2017 John Ryland.
//  All rights reserved.
#pragma once
#ifndef WELCOME_STATE_H
#define WELCOME_STATE_H


#include "BlankState.h"
#include "GameSim.h"


class WelcomeState : public BlankState
{
public:
  const char* getName() const override { return "WelcomeState"; }
  void enter(GameGraphics& graphics) override;
  bool update(GameUi::UpdateState& state, float elapsed) override;
};


#endif // WELCOME_STATE_H
