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Import / applications / HighwayDash / ports / Game / States / BlankState.h
@John John on 29 Dec 2020 470 bytes bulk import from macbookpro checkouts
//  BlockyFroggy
//  Copyright © 2017 John Ryland.
//  All rights reserved.
#pragma once
#ifndef BLANK_STATE_H
#define BLANK_STATE_H


#include "BaseGameState.h"


class BlankState : public BaseGameState
{
public:
  const char* getName() const override { return "BlankState"; }
  void enter(GameGraphics& graphics) override;
  void draw(GameGraphics& graphics) override;
  bool update(GameUi::UpdateState& state, float elapsed) override;
};


#endif // BLANK_STATE_H