// BlockyFroggy
// Copyright © 2017 John Ryland.
// All rights reserved.
#pragma once
#ifndef BLANK_STATE_H
#define BLANK_STATE_H
#include "BaseGameState.h"
class BlankState : public BaseGameState
{
public:
const char* getName() const override { return "BlankState"; }
void enter(GameGraphics& graphics) override;
void draw(GameGraphics& graphics) override;
bool update(GameUi::UpdateState& state, float elapsed) override;
};
#endif // BLANK_STATE_H