//
// Sphere.h
// BlockyFroggy
//
// Created by John Ryland on 21/9/17.
// Copyright © 2017 John Ryland. All rights reserved.
//
#pragma once
#ifndef Sphere_h
#define Sphere_h
#include <vector>
struct vector3
{
float x, y, z;
};
void CreateIcoSphere(int recursionLevel, std::vector<vector3>& outputVertexBuffer);
#endif /* Sphere_h */