//
//  Sphere.h
//  BlockyFroggy
//
//  Created by John Ryland on 21/9/17.
//  Copyright © 2017 John Ryland. All rights reserved.
//
#pragma once
#ifndef Sphere_h
#define Sphere_h


#include <vector>


struct vector3
{
  float x, y, z;
};

void CreateIcoSphere(int recursionLevel, std::vector<vector3>& outputVertexBuffer);


#endif /* Sphere_h */
