// BlockyFroggy // Copyright © 2017 John Ryland. // All rights reserved. #pragma once #ifndef SHADERS_H #define SHADERS_H extern const char* s_vertexShader; extern const char* s_fragmentShader; extern const char* s_shadowVertexShader; extern const char* s_shadowFragmentShader; extern const char* s_quadVertexShader; extern const char* s_quadFragmentShader; extern const char* s_hudVertexShader; extern const char* s_hudFragmentShader; #endif // SHADERS_H