//  BlockyFroggy
//  Copyright © 2017 John Ryland.
//  All rights reserved.
#pragma once
#ifndef SHADERS_H
#define SHADERS_H


extern const char* s_vertexShader;
extern const char* s_fragmentShader;


extern const char* s_shadowVertexShader;
extern const char* s_shadowFragmentShader;


extern const char* s_quadVertexShader;
extern const char* s_quadFragmentShader;


extern const char* s_hudVertexShader;
extern const char* s_hudFragmentShader;


#endif // SHADERS_H

