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invertedlogic / InvertedLogic / iLFramework / toolkit / include / GL / Shaders.h
@John Ryland John Ryland on 10 Nov 2019 206 bytes rename
#ifndef SHADERS_H
#define SHADERS_H


#include "Namespace.h"
BEGIN_NAMESPACE


void SetupObjects();
void DrawShaderObjects();
void CleanupObjects();


END_NAMESPACE


#endif // SHADERS_H