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invertedlogic / InvertedLogic / iLFramework / toolkit / include / GL / Menu.h
@John Ryland John Ryland on 10 Nov 2019 424 bytes rename
#ifndef MENU_H
#define MENU_H


#include <vector>
#include <string>


#include "Namespace.h"
BEGIN_NAMESPACE


struct Menu
{
	Menu();
	void draw();
	void initFromStringList(const char* a_strings[], int a_stringCount);

	int lastMouseButtons;
	int toggled;
	int x, y, w, selectedMenu;
	std::vector<std::pair<std::string, std::vector<std::string> > >  menus;
};


END_NAMESPACE


#endif // MENU_H