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invertedlogic / InvertedLogic / iLFramework / toolkit / include / GL / Math.h
@John Ryland John Ryland on 10 Nov 2019 316 bytes rename
#ifndef GL_MATH_H
#define GL_MATH_H


#include "Namespace.h"
BEGIN_NAMESPACE


struct Vec4f
{
	float v[4];
};


struct Mat4x4f
{
	float m[4*4];
};


Mat4x4f MatrixMult(Mat4x4f& a_mat1, Mat4x4f& a_mat2);
Vec4f Transform(Mat4x4f& a_mat, Vec4f& a_vec);


END_NAMESPACE


#endif // GL_MATH_H