Import / research / ui-tool /
@John John authored on 29 Dec 2020
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readme.txt
Types of Game Asset Tools:
--------------------------

- One tool to rule them all, or lots of smaller tools?
- command line tooling for scripting in builds or ui or both?
- product comparison
   - Phantom and CasualCore tools:
     - CC
       - Solar
            - compose 3d models together to make a 3d scene and level
            - assets - models,materials etc
            - levels - game objects
            - template objects
            - property sheets
       - misc command line tools
            - ark building
            - data validation
       - 3rd party swf tools
            - based on gameSwf for ui
     - Phantom
       - various ui tools
            - gin, pegasus, .. ? others
            - similar tool to solar
            - a ui tool
            - a gui based asset baking, data building tool

- Ideas
     - for tooling using python might be a good idea
     - can use python as part of command line solutions and to make ui tools more flexible/extensible
     - dealing with collections of data/asset files is like a database problem. perhaps sqlite is solution
               - idea would be the assets are stored in svn, but dynamically a sqlite db is created as
                 part of the data building process and the game uses the db
     - flexible property sheet system - ui can show a property sheet for new types based on property sheet templates