Types of Game Asset Tools:
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- One tool to rule them all, or lots of smaller tools?
- command line tooling for scripting in builds or ui or both?
- product comparison
- Phantom and CasualCore tools:
- CC
- Solar
- compose 3d models together to make a 3d scene and level
- assets - models,materials etc
- levels - game objects
- template objects
- property sheets
- misc command line tools
- ark building
- data validation
- 3rd party swf tools
- based on gameSwf for ui
- Phantom
- various ui tools
- gin, pegasus, .. ? others
- similar tool to solar
- a ui tool
- a gui based asset baking, data building tool
- Ideas
- for tooling using python might be a good idea
- can use python as part of command line solutions and to make ui tools more flexible/extensible
- dealing with collections of data/asset files is like a database problem. perhaps sqlite is solution
- idea would be the assets are stored in svn, but dynamically a sqlite db is created as
part of the data building process and the game uses the db
- flexible property sheet system - ui can show a property sheet for new types based on property sheet templates