// BlockyFroggy
// Copyright © 2017 John Ryland.
// All rights reserved.
#include "WelcomeState.h"
#include "GameSim.h"
#include "Graphics.h"
REGISTER_GAME_STATE(WelcomeState)
void WelcomeState::enter(GameGraphics& graphics)
{
std::vector<GameSim::GameObjectList*> objectLists;
graphics.resetVertexBuffers(objectLists);
}
bool WelcomeState::update(GameUi::UpdateState& state, float elapsed)
{
return true; // has to be exited via ui
}