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Import / applications / HighwayDash / ports / Game / States / WelcomeState.cpp
@John John on 29 Dec 2020 453 bytes bulk import from macbookpro checkouts
//  BlockyFroggy
//  Copyright © 2017 John Ryland.
//  All rights reserved.
#include "WelcomeState.h"
#include "GameSim.h"
#include "Graphics.h"


REGISTER_GAME_STATE(WelcomeState)


void WelcomeState::enter(GameGraphics& graphics)
{
  std::vector<GameSim::GameObjectList*> objectLists;
  graphics.resetVertexBuffers(objectLists);
}


bool WelcomeState::update(GameUi::UpdateState& state, float elapsed)
{
  return true; // has to be exited via ui
}