// BlockyFroggy
// Copyright © 2017 John Ryland.
// All rights reserved.
#include "Debug.h"
std::map<std::string,std::string> gDebugVariables;
void setDebugValue(const char* variableName, int val)
{
gDebugVariables[variableName] = std::to_string(val);
}
void setDebugValue(const char* variableName, float val)
{
gDebugVariables[variableName] = std::to_string(val);
}
void setDebugValue(const char* variableName, const char* val)
{
gDebugVariables[variableName] = std::string(val);
}
const std::map<std::string,std::string>& getDebugVariables()
{
return gDebugVariables;
}