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Import / applications / HighwayDash / ports / Game / Debug.cpp
@John John on 29 Dec 2020 591 bytes bulk import from macbookpro checkouts
//  BlockyFroggy
//  Copyright © 2017 John Ryland.
//  All rights reserved.
#include "Debug.h"


std::map<std::string,std::string> gDebugVariables;


void setDebugValue(const char* variableName, int val)
{
  gDebugVariables[variableName] = std::to_string(val);
}

void setDebugValue(const char* variableName, float val)
{
  gDebugVariables[variableName] = std::to_string(val);
}

void setDebugValue(const char* variableName, const char* val)
{
  gDebugVariables[variableName] = std::string(val);
}

const std::map<std::string,std::string>& getDebugVariables()
{
  return gDebugVariables;
}