#ifndef SCENE_H
#define SCENE_H
#include "GameSim.h"
class Scene
{
public:
void reset(const std::vector<Game::GameObjectList*>& a_objectLists);
Game::GameObjectList m_trucks;
Game::GameObjectList m_cars;
Game::GameObjectList m_vans;
Game::GameObjectList m_bikes;
Game::GameObjectList m_trains;
Game::GameObjectList m_road;
Game::GameObjectList m_tracks;
Game::GameObjectList m_water;
Game::GameObjectList m_trees;
Game::GameObjectList m_shrubs;
Game::GameObjectList m_buildings;
Game::GameObjectList m_rocks;
Game::GameObjectList m_logs;
Game::GameObjectList m_boats;
Game::GameObjectList m_crocs;
Game::GameObjectList m_rest;
};
#endif // SCENE_H