#include "MotdState.h"
#include "GameSim.h"
#include "Math.h"
#include "Dialog.h"
#include "Graphics.h"
// TODO: localization
const char* MessageOfTheDayList[] = {
// TODO: make actual messages
// example ideas for messages
" Unlock edit slots \n"
" to customize the game ",
" Collect coins to \n"
" earn more points ",
" Example test \n"
" MOTD ",
" Another \n"
" MOTD "
};
void MotdState::Enter(GameGraphics& graphics)
{
int messageCount = sizeof(MessageOfTheDayList) / sizeof(MessageOfTheDayList[0]);
Math::RandomNumberGenerator gen;
m_motdStr = MessageOfTheDayList[gen.generate(0,messageCount-1)];
}
// Should put in a utils namespace or something
std::vector<std::string> split(const std::string &s, char delim);
void MotdState::Draw(GameGraphics& graphics)
{
graphics.prepareScreenContext();
GameUi::DrawItems items;
int i = 0;
std::vector<std::string> strings = split(m_motdStr, '\n');
for (std::string line : strings)
items.addContrastString(80, 220+30*i++, line.c_str());
graphics.drawAuxItems(items);
}