/*
3D C++ Toolkit (TDT)
Event Class
Copyright (c) 2008
John Ryland
*/
#ifndef EVENT_H
#define EVENT_H
namespace TDT
{
class Event
{
public:
enum EventType
{
Show,
Hide,
Close,
Resize,
Paint,
KeyPress,
KeyRelease,
MousePress,
MouseRelease,
MouseMove,
FocusIn,
FocusOut,
Idle,
Timer,
OverlayDisplay
};
Event(EventType _type = Idle, int _x = 0, int _y = 0, int _button = 0)
: mType(_type), mX(_x), mY(_y), mButton(_button)
{
}
EventType type() { return mType; }
int x() { return mX; }
int y() { return mY; }
int width() { return mX; }
int height() { return mY; }
int timerId() { return mX; }
int button() { return mButton; }
int key() { return mButton; }
private:
EventType mType;
int mX, mY, mButton;
};
};
#endif // EVENT_H