<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="BlockyFroggy" InternalType="GUI">
<Description/>
<Dependencies/>
<VirtualDirectory Name="Project">
<File Name="Qt/Blocky.pro"/>
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<VirtualDirectory Name="Platform">
<File Name="../Platform/Qt/AudioRenderer.cpp"/>
<File Name="../Platform/Qt/GameScreenView.cpp"/>
<File Name="../Platform/Qt/GLKMatrix.cpp"/>
<File Name="../Platform/Qt/main.cpp"/>
<File Name="../Platform/Qt/Resources.cpp"/>
<File Name="../Platform/Qt/SystemInformation.cpp"/>
<File Name="../Platform/Qt/SystemLogger.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="Framework">
<File Name="../Framework/Animation.cpp"/>
<File Name="../Framework/Dialog.cpp"/>
<File Name="../Framework/GLProgram.cpp"/>
<File Name="../Framework/HttpClient.cpp"/>
<File Name="../Framework/Image.cpp"/>
<File Name="../Framework/Json.cpp"/>
<File Name="../Framework/Log.cpp"/>
<File Name="../Framework/Lua.cpp"/>
<File Name="../Framework/LuaBindings.cpp"/>
<File Name="../Framework/Math.cpp"/>
<File Name="../Framework/Mp3Music.cpp"/>
<File Name="../Framework/Music.cpp"/>
<File Name="../Framework/ObjModel.cpp"/>
<File Name="../Framework/PngImage.cpp"/>
<File Name="../Framework/PvrImage.cpp"/>
<File Name="../Framework/ResourceLoader.cpp"/>
<File Name="../Framework/VoxelModel.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="Game">
<File Name="../Game/Application.cpp"/>
<File Name="../Game/BlankState.cpp"/>
<File Name="../Game/Camera.cpp"/>
<File Name="../Game/Cube.cpp"/>
<File Name="../Game/EditorState.cpp"/>
<File Name="../Game/GameAudio.cpp"/>
<File Name="../Game/GameScreen.cpp"/>
<File Name="../Game/GameState.cpp"/>
<File Name="../Game/Graphics.cpp"/>
<File Name="../Game/HUD.cpp"/>
<File Name="../Game/MotdState.cpp"/>
<File Name="../Game/Overlay.cpp"/>
<File Name="../Game/RenderLayer.cpp"/>
<File Name="../Game/Scene.cpp"/>
<File Name="../Game/SelectorState.cpp"/>
<File Name="../Game/Shaders.cpp"/>
<File Name="../Game/Shadows.cpp"/>
<File Name="../Game/WelcomeState.cpp"/>
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<VirtualDirectory Name="GameSim">
<File Name="../GameSim/GameSim.cpp"/>
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<Settings Type="Executable">
<GlobalSettings>
<Compiler Options="" C_Options="" Assembler="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
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<Configuration Name="Debug" CompilerType="GCC" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="-g;-W" C_Options="-g;-W" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
<IncludePath Value="."/>
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<Linker Options="" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="Blocky" IntermediateDirectory="./Debug" Command="./Blocky" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(ProjectPath)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
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<CustomBuild Enabled="yes">
<Target Name="QMake">/usr/lib/x86_64-linux-gnu/qt5/bin/qmake OBJECTS_DIR=./Debug CONFIG+=debug Qt/Blocky.pro</Target>
<RebuildCommand/>
<CleanCommand>make clean</CleanCommand>
<BuildCommand>make</BuildCommand>
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<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName>None</ThirdPartyToolName>
<WorkingDirectory>$(ProjectPath)</WorkingDirectory>
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<Linker Options="-s" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(ProjectPath)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
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<![CDATA[]]>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
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<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="yes">
<Target Name="QMake project">qmake -project</Target>
<Target Name="QMake">qmake OBJECTS_DIR=./Release</Target>
<RebuildCommand/>
<CleanCommand>make clean</CleanCommand>
<BuildCommand>make</BuildCommand>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName>None</ThirdPartyToolName>
<WorkingDirectory>$(ProjectPath)</WorkingDirectory>
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<AdditionalRules>
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<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
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</CodeLite_Project>