#include "Music.h"
// Perhaps for the game, could play creative commons mp3s.
// Nice one is 'The Sleeping Countess' by 'Kirbi', Tunguska Chill Out Grooves
// About 10min play time, and about 14Mb.
// Perhaps could download and cache while there is networking?
float g_semiToneFreq[256];
/*
static void initSemiToneFrequencies()
{
// Some theory here:
// http://www.phy.mtu.edu/~suits/NoteFreqCalcs.html
double f0 = 16.35159783128741466726;
for (int i = 0; i < 256; i++)
{
g_semiToneFreq[i] = float(f0);
f0 *= 1.059463094359526456;
}
}
*/