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Import / research / 3d-z-maps / mview-0.3.3 / Documentation / changelog.html
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<h1>Changelog for Mesh Viewer</h1>

<h2>mview 0.3.3</h2>
<ul>
 <li>
  Allow loading texture image files from the model directory
 </li>
 <li>
  Compilation fixes for GCC 4.5
 </li>
 <li>
  MacOS fixes (thanks to Eeri Kask)
 </li>
 <li>
  Minor cleanups and fixes
 </li>
</ul>

<h2>mview 0.3.2</h2>
<ul>
 <li>
  Display polygons as triangles for geomview and obj model (thanks to Adrien Theetten and Martin Stolle)
 </li>
 <li>
  Add Shallo mesh format support (thanks to Michael Zimmermann)
 </li>
 <li>
  Add bounding box
 </li>
 <li>
  Add qmake file for QT3, QT4 and GLUT targets
 </li>
 <li>
  Add mouse wheel support for zooming in and out (QT3 &amp; QT4)
 </li>
 <li>
  Fix QT3 &amp; QT4 image loading bug
 </li>
 <li>
  Minor fix for the OBJ file format parser (thanks to Martin Stolle)
 </li>
 <li>
  Windows compilation fixes (thanks to Nathan Packard)
 </li>
 <li>
  Remove experimental code and dependency of libgandalf
 </li>
 <li>
  Minor cleanups and fixes
 </li>
</ul>

<h2>mview 0.3.1</h2>

<ul>
 <li>
  Port to Qt 4 and alongside rework of some GUI dialogs
 </li>
 <li>
  Update and restructuring of the Qt 3 source code
 </li>
 <li>
  Removal of LibJpeg code from the Qt 3 and Qt 4 targets using native Qt
 image reading capabilities instead
 </li>
 <li>
  Update and simplify Makefile
 </li>
</ul>

<h2>mview 0.3.0</h2>

<ul>
 <li>
  Microsoft Window port (thanks to Mike Loehr)
 </li>
 <li>
  COFF tagged geomview file support added (displays geometry only of
  colour OFF geomview files) (thanks to Toby Breckon)
 </li>
 <li>
  OFF/COFF header reading improved (thanks to Toby Breckon)
 </li>
 <li>
  support for (ASCII) Alias Wavefront / Java 3D OBJ format added
  (thanks to Toby Breckon)
 </li>
 <li>
  changes to P_MESH to handle mis-identified OBJ files
  (thanks to Toby Breckon)
 </li>
 <li>
  VTK (ASCII POLYDATA) format support added (thanks to Toby Breckon)
 </li>
 <li>
  X3D format support added (write only) (thanks to Toby Breckon)
 </li>
 <li>
  VRML2 texture reading improvements
 </li>
 <li>
  freeglut support
 </li>
 <li>
  QColorDialog usage bugfix
 </li>
 <li>
  several small clean ups and improvements
 </li>
</ul>

<h2>mview 0.2.3</h2>

<ul>
 <li>
  improved VRML 2 and GTS file format support (thanks to Toby Breckon)
 </li>
 <li>
  GCC compilation fixes (thanks to Toby Breckon)
 </li>
 <li>
  several compilation and code fixes (thanks to Vitaly Lipatov)
 </li>
 <li>
  several buffer overrun fixes
 </li>
</ul>

<h2>mview 0.2.2</h2>

<ul>
 <li>
  correction of surface normals from gts files 
  (thanks to Bruno Denet)
 </li>
 <li>
  much improved Geomview file format support
  (thanks to Toby Breckon)
 </li>
 <li>
  added PLY (ASCII) file format support (thanks to Toby Breckon)
 </li>
</ul>

<h2>mview 0.2.1.1</h2>

<ul>
 <li>
  minor bugfixes
 </li>
 <li>
  updated documentation
 </li>
</ul>

<h2>mview 0.2.1</h2>

<ul>
 <li>
  improved picking of vertices and triangles
 </li>
 <li>
  experimental <a href="calc_text_map.html"> calculation of
  texture maps </a>
 </li>
 <li>
  numerous small changes
 </li>
</ul>

<h2>mview 0.2.0.1</h2>

<ul>
 <li>
  fix for a mesh loading bug
 </li>
</ul>

<h2>mview 0.2.0</h2>

<ul>
 <li>
  picking of vertices and triangles
 </li>
 <li>
  customisable background colour
 </li>
 <li>
  keep aspect ratio of the model
 </li>
 <li>
  fix focus bug
 </li>
 <li>
  many minor changes
 </li>
</ul>

<h2>mview 0.1.2</h2>

<ul>
 <li>
  extended GLUT menu
 </li>
 <li>
  VRML 2.0 parser update
 </li>
 <li>
  GCC 3.2 updates
 </li>
 <li>
  QT 3.x updates
 </li>
</ul>

<h2>mview 0.1.1</h2>

<ul>
 <li>
  configurable edge width and point size
 </li>
 <li>
  user interface improvements (mouse cursors and tool tips)
 </li>
 <li>
  some minor changes
 </li>
</ul>

<h2>mview 0.1</h2>

<ul>
 <li>
  points of the model can be displayed
 </li>
 <li>
  features (from a different data file) like points or edges can be
  displayed in the model
 </li>
 <li>
  improved lighting
 </li>
 <li>
  geomview files are supported (only format "OFF")
 </li>
 <li>
  VRML2 format saves "shapes" and texture coordinates
 </li>
 <li>
  user interface improvements (status bar & progress dialogs)
 </li>
 <li>
  removing of double points
 </li>
 <li>
  frames per second (FPS) are displayed
 </li>
 <li>
  some small fixes
 </li>
</ul>

<h2>mview 05-08-2001</h2>

<ul>
 <li>
  save meshes as pmesh, gts, vrml1 and vrml2
 </li>
 <li>
  front lines are displayed onto the solid model
 </li>
 <li>
  negation of surface normals (affects cut back faces)
 </li>
 <li>
  improved VRML2 parser
 </li>
 <li>
  taking screenshots should now work a bit better
 </li>
 <li>
  several small fixes
 </li>
</ul>

<h2>mview 20-07-2001</h2>

<ul>
 <li>
  initial version
 </li>
</ul>

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