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Import / projects / Gameloft / bne_lib / tools / BNEBotManager / OpenConnectionDialog.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace BNEBotManager
{
  /// <summary>
  /// Interaction logic for OpenConnectionDialog.xaml
  /// </summary>
  public partial class OpenConnectionDialog : Window
  {
    public OpenConnectionDialog()
    {
      TextUrl = "127.0.0.1";
      TextPort = "6666";

      InitializeComponent();
    }

    public string TextUrl
    {
      get;
      set;
    }

    public string TextPort
    {
      get;
      set;
    }

    public IPAddress Url
    {
      get;
      private set;
    }

    public int Port
    {
      get;
      private set;
    }

    private void OK_Click(object sender, RoutedEventArgs e)
    {
      // Validate

      IPAddress url;
      if (!IPAddress.TryParse(TextUrl, out url))
      {
        MessageBox.Show("\"" + TextUrl + "\" is not a valid IP address!", "Invalid input", MessageBoxButton.OKCancel, MessageBoxImage.Error);
        return;
      }
      Url = url;

      int port;
      if (!int.TryParse(TextPort, out port) || port < 0 || port >= ushort.MaxValue)
      {
        MessageBox.Show("\"" + TextPort + "\" is not a valid port number!", "Invalid input", MessageBoxButton.OKCancel, MessageBoxImage.Error);
        return;
      }
      Port = port;

      DialogResult = true;
      Close();
    }
  }
}