#include <QApplication>
#include "GameScreenView.h"
#include "GameAudio.h"
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
GameAudioRenderer audio;
audio.initialize(SampleRate_44100Hz, Bits_16, Stereo);
audio.start();
GameScreenView view;
view.resize(640,900);
view.show();
return app.exec();
}