// BlockyFroggy // Copyright © 2017 John Ryland. // All rights reserved. #pragma once #ifndef ANIMATION_H #define ANIMATION_H typedef float (*CurveFunction)(float); float evaluateCurve(const char* curveName, float ratio); bool lookupCurveFunction(const char* curveName, CurveFunction& curveFunction); float squareCurve(float ratio); float linearCurve(float ratio); float easeInCurve(float ratio); float easeOutCurve(float ratio); float easeInOutCurve(float ratio); float easeOutInCurve(float ratio); float easeInBackCurve(float ratio); float easeOutBackCurve(float ratio); float easeInOutBackCurve(float ratio); float easeOutInBackCurve(float ratio); float easeInBounceCurve(float ratio); float easeOutBounceCurve(float ratio); float easeInOutBounceCurve(float ratio); float easeOutInBounceCurve(float ratio); float easeInElasticCurve(float ratio); float easeOutElasticCurve(float ratio); float easeInOutElasticCurve(float ratio); float easeOutInElasticCurve(float ratio); #endif // ANIMATION_H