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Import / projects / Gameloft / glwebtools / project / vs2012 / props / GLWebtools-Release_CU_x32.props
<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

  <ImportGroup Label="PropertySheets" />

  <PropertyGroup Label="UserMacros" />

  <PropertyGroup />

  <ItemDefinitionGroup>

  <ClCompile>

    <PrecompiledHeader>NotUsing</PrecompiledHeader>

    <WarningLevel>Level3</WarningLevel>

    <PreprocessorDefinitions>NDEBUG;_SECURE_SCL=0;_SECURE_SCL_THROWS=0;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_WIN32_WINNT=0x0502;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>

    <AdditionalIncludeDirectories>..\..\include;..\..\source;..\..\..\GLWebtools_config;..\..\..\glf\include;..\..\..\curl\include;..\..\..\openssl\include;..\..\..\openssl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

    <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

      <ProgramDataBaseFileName>$(OutDir)GLWebtools_x86.pdb</ProgramDataBaseFileName>

      <Optimization>MaxSpeed</Optimization>

      <FunctionLevelLinking>true</FunctionLevelLinking>

      <IntrinsicFunctions>true</IntrinsicFunctions>

      <MinimalRebuild>false</MinimalRebuild>

      <StringPooling>true</StringPooling>

      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

      <MultiProcessorCompilation>true</MultiProcessorCompilation>

      <AdditionalOptions>/wd4530 /we4715 /we4716 /we4150 /Zm400 %(AdditionalOptions)</AdditionalOptions>

    </ClCompile>

  </ItemDefinitionGroup>

  <ItemGroup />

</Project>