Newer
Older
Import / projects / Gameloft / glwebtools / project / android_s2g / GLWebtools.s2g
<?xml version="1.0" encoding="utf-8"?>


<!-- ATTENTION: This is GENERATED BY PREMAKE!  -->

<!-- ATTENTION: If you edit this, beware that all changes will be lost if premake is executed!  -->


<!-- Help/Docs/Info: https://docs.gameloft.org/sln2gcc-compile-utility-tool/ -->

<Project Name="GLWebtools">

  <Macro Name="USE_SPECIFIC_OUTPUT_NAME" Value="GLWebtools"/>

  <Macro Name="USE_ALREADY_COMPILED_LIB" Value="no"/>

  <Macro Name="USE_ADDITIONAL_INCLUDE_DIRECTORIES_FROM_VS" Value="true" />

  <Macro Name="USE_EXCLUDEFROMBUILD_VS_FLAG" Value="true" />

  <Macro Name="USE_PCH_FILE" Value="" /> 

  <Macro Name="USE_PCH_FILE_AS" Value="c++-header" /> 

  <Macro Name="USE_PCH_FILE" Value="" /> 

  <Macro Name="USE_PCH_FILE" Value="" /> 

  <Macro Name="INCLUDE_PATHS" Value="" 
			 DebugValue=";
			../../include;
			../../source;
			../../../GLWebtools_config;
			../../../glf/include;
			../../../curl/include;
			../../../openssl/include;
			../../../openssl;
			$(ANDROID_FRAMEWORK_DIR)\native\;
			$(ANDROID_FRAMEWORK_DIR)\native\GameUtils\;
			$(ANDROID_FRAMEWORK_DIR)\native\DataSharing\;
			$(ANDROID_FRAMEWORK_CONFIG)\configs\generated\" 

			 ReleaseValue=";
			../../include;
			../../source;
			../../../GLWebtools_config;
			../../../glf/include;
			../../../curl/include;
			../../../openssl/include;
			../../../openssl;
			$(ANDROID_FRAMEWORK_DIR)\native\;
			$(ANDROID_FRAMEWORK_DIR)\native\GameUtils\;
			$(ANDROID_FRAMEWORK_DIR)\native\DataSharing\;
			$(ANDROID_FRAMEWORK_CONFIG)\configs\generated\"/> 

  <Macro Name="CFLAGS" 
			 CommonValue="-fno-exceptions" 
			 DebugValue="" 
			 ReleaseValue=""/>

  <Macro Name="DEFINES" 
			 CommonValue="" 
			 DebugValue="DEBUG;_DEBUG;;_DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;PLATFORM_ANDROID;OS_ANDROID" 
			 ReleaseValue="NDEBUG;;NDEBUG;_SECURE_SCL=0;_SECURE_SCL_THROWS=0;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;PLATFORM_ANDROID;OS_ANDROID"/>

  <Macro Name="LDFLAGS" 
			 CommonValue=""  
			 DebugValue="" 
			 ReleaseValue=""/>

  <Macro Name="LINK_PATHS" 
			 CommonValue=""  
			 DebugValue="" 
			 ReleaseValue=""/>

  <Macro Name="LDLIBS" 
			 CommonValue=""  
			 DebugValue="-Wl,--whole-archive  -Wl,--no-whole-archive" 
			 ReleaseValue="-Wl,--whole-archive  -Wl,--no-whole-archive"/>

  <AddSourceFileToProject>
    <File Name=""/>
    <File Name=""/>
  </AddSourceFileToProject>

  <Ignore>
    <File Name="" />
    <File Name="" />
  </Ignore>

  <FileSpecific>
    <File Name="" CFLAGS=""/>
    <File Name="" CFLAGS=""/>
  </FileSpecific>

  <UnityBuilds>
    <AutoGenerated UnityBuildsNumber="0" >
      <ExcludeFileFromUnityBuild Name="*.c" />
    </AutoGenerated>
  </UnityBuilds>

  <MSVCConfiguration Debug="Debug|Win32" Release="Release|Win32"/>

</Project>