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Import / projects / Gameloft / bne_lib / tools / BNEBotLauncher / BNEBotLauncher.sln
@John John on 29 Dec 2020 996 bytes bulk import from macbookpro checkouts

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BNEBotLauncher", "BNEBotLauncher.csproj", "{D03695EF-986F-4CEC-8A5B-851F7D19B259}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{D03695EF-986F-4CEC-8A5B-851F7D19B259}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{D03695EF-986F-4CEC-8A5B-851F7D19B259}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{D03695EF-986F-4CEC-8A5B-851F7D19B259}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{D03695EF-986F-4CEC-8A5B-851F7D19B259}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal