#ifndef __BOUNCEMANAGER_H__
#define __BOUNCEMANAGER_H__
#include <map>
#include "BounceOscillator.h"
#include "BounceOscillatorSettings.h"
class BounceManager
{
public:
BounceManager(const BounceManager&);
void operator=(const BounceManager&);
public:
BounceManager();
~BounceManager();
void Init();
void Add(CasualCore::Object* object);
void RemoveOscillator(CasualCore::Object* object);
void Update(float time_elapsed);
private:
BounceOscillatorSettings m_Settings;
std::map<CasualCore::Object *, BounceOscillator> m_Items;
};
#endif // __BOUNCEMANAGER_H__