#ifndef _STATE_START_H_
#define _STATE_START_H_
#include "CasualCore/StateManager/State.h"
/**
This class is responsible for starting the game via the StateLoading
*/
class StateStart : public CasualCore::State
{
public:
typedef void(*OnStartState)();
public:
explicit StateStart(OnStartState starter);
bool Update(float time_elapsed) override;
private:
OnStartState m_pfStarter;
};
#endif