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Import / projects / Gameloft / bne_lib / code / GameObjects / GridObject.cpp
@John John on 29 Dec 2020 214 bytes bulk import from macbookpro checkouts
#include "GridObject.h"

SERIALIZE_BEGIN(GridObject)
SERIALIZE_END()

bool GridObject::PostInit() {
  bool res = Parent::PostInit();
  SetRenderable(false);
  SetTouchable(false, false);
  return res;
}