// BlockyFroggy
// Copyright © 2017 John Ryland.
// All rights reserved.
#include "RenderLayer.h"
RenderLayer::RenderLayer()
{
}
RenderLayer::~RenderLayer()
{
}
void RenderLayer::setEnabled(bool a_enabled)
{
m_enabled = a_enabled;
}
bool RenderLayer::isEnabled() const
{
return m_enabled;
}