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Import / applications / HighwayDash / ports / Project / BlockyFroggy.project
<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="BlockyFroggy" InternalType="GUI">
  <Description/>
  <Dependencies/>
  <VirtualDirectory Name="Project">
    <File Name="Qt/Blocky.pro"/>
  </VirtualDirectory>
  <VirtualDirectory Name="Platform">
    <File Name="../Platform/Qt/AudioRenderer.cpp"/>
    <File Name="../Platform/Qt/GameScreenView.cpp"/>
    <File Name="../Platform/Qt/GLKMatrix.cpp"/>
    <File Name="../Platform/Qt/main.cpp"/>
    <File Name="../Platform/Qt/Resources.cpp"/>
    <File Name="../Platform/Qt/SystemInformation.cpp"/>
    <File Name="../Platform/Qt/SystemLogger.cpp"/>
  </VirtualDirectory>
  <VirtualDirectory Name="Framework">
    <File Name="../Framework/Animation.cpp"/>
    <File Name="../Framework/Dialog.cpp"/>
    <File Name="../Framework/GLProgram.cpp"/>
    <File Name="../Framework/HttpClient.cpp"/>
    <File Name="../Framework/Image.cpp"/>
    <File Name="../Framework/Json.cpp"/>
    <File Name="../Framework/Log.cpp"/>
    <File Name="../Framework/Lua.cpp"/>
    <File Name="../Framework/LuaBindings.cpp"/>
    <File Name="../Framework/Math.cpp"/>
    <File Name="../Framework/Mp3Music.cpp"/>
    <File Name="../Framework/Music.cpp"/>
    <File Name="../Framework/ObjModel.cpp"/>
    <File Name="../Framework/PngImage.cpp"/>
    <File Name="../Framework/PvrImage.cpp"/>
    <File Name="../Framework/ResourceLoader.cpp"/>
    <File Name="../Framework/VoxelModel.cpp"/>
  </VirtualDirectory>
  <VirtualDirectory Name="Game">
    <File Name="../Game/Application.cpp"/>
    <File Name="../Game/BlankState.cpp"/>
    <File Name="../Game/Camera.cpp"/>
    <File Name="../Game/Cube.cpp"/>
    <File Name="../Game/EditorState.cpp"/>
    <File Name="../Game/GameAudio.cpp"/>
    <File Name="../Game/GameScreen.cpp"/>
    <File Name="../Game/GameState.cpp"/>
    <File Name="../Game/Graphics.cpp"/>
    <File Name="../Game/HUD.cpp"/>
    <File Name="../Game/MotdState.cpp"/>
    <File Name="../Game/Overlay.cpp"/>
    <File Name="../Game/RenderLayer.cpp"/>
    <File Name="../Game/Scene.cpp"/>
    <File Name="../Game/SelectorState.cpp"/>
    <File Name="../Game/Shaders.cpp"/>
    <File Name="../Game/Shadows.cpp"/>
    <File Name="../Game/WelcomeState.cpp"/>
  </VirtualDirectory>
  <VirtualDirectory Name="GameSim">
    <File Name="../GameSim/GameSim.cpp"/>
  </VirtualDirectory>
  <Settings Type="Executable">
    <GlobalSettings>
      <Compiler Options="" C_Options="" Assembler="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Debug" CompilerType="GCC" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g;-W" C_Options="-g;-W" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="" Required="yes"/>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="Blocky" IntermediateDirectory="./Debug" Command="./Blocky" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(ProjectPath)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="yes">
        <Target Name="QMake">/usr/lib/x86_64-linux-gnu/qt5/bin/qmake OBJECTS_DIR=./Debug CONFIG+=debug Qt/Blocky.pro</Target>
        <RebuildCommand/>
        <CleanCommand>make clean</CleanCommand>
        <BuildCommand>make</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory>$(ProjectPath)</WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Release" CompilerType="GCC" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-O2;-W" C_Options="-O2;-W" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="-s" Required="yes"/>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(ProjectPath)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="yes">
        <Target Name="QMake project">qmake -project</Target>
        <Target Name="QMake">qmake OBJECTS_DIR=./Release</Target>
        <RebuildCommand/>
        <CleanCommand>make clean</CleanCommand>
        <BuildCommand>make</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory>$(ProjectPath)</WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
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    </Configuration>
  </Settings>
</CodeLite_Project>