Newer
Older
GameEngine / src / Vulkan / VulkanRenderPass.cpp
@John Ryland John Ryland on 22 Aug 3 KB save more of the WIP
/*
	VulkanFramework
	by John Ryland
	Copyright (c) 2023
*/

////////////////////////////////////////////////////////////////////////////////////
//	Vulkan Render Pass

#include "VulkanRenderPass.h"

namespace Vulkan {

RenderPass::RenderPass()
    : m_owner(nullptr)
    , m_renderPass(nullptr)
{
}

// virtual
RenderPass::~RenderPass()
{
    Destroy();
}

// virtual
void RenderPass::Initialize(Device* device, VkFormat colorFormat, VkFormat depthFormat, VkSampleCountFlagBits msaaSamples)
{
    m_owner = device;
    if (!m_renderPass)
    {
        VkAttachmentDescription colorAttachment {};
        colorAttachment.format          = colorFormat;
        colorAttachment.samples         = msaaSamples;
        colorAttachment.loadOp          = VK_ATTACHMENT_LOAD_OP_CLEAR;
        colorAttachment.storeOp         = VK_ATTACHMENT_STORE_OP_STORE;
        colorAttachment.stencilLoadOp   = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
        colorAttachment.stencilStoreOp  = VK_ATTACHMENT_STORE_OP_DONT_CARE;
        colorAttachment.initialLayout   = VK_IMAGE_LAYOUT_UNDEFINED;
        colorAttachment.finalLayout     = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;// VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

        VkAttachmentDescription depthAttachment {};
        depthAttachment.format          = depthFormat;
        depthAttachment.samples         = msaaSamples;
        depthAttachment.loadOp          = VK_ATTACHMENT_LOAD_OP_CLEAR;
        depthAttachment.storeOp         = VK_ATTACHMENT_STORE_OP_DONT_CARE;
        depthAttachment.stencilLoadOp   = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
        depthAttachment.stencilStoreOp  = VK_ATTACHMENT_STORE_OP_DONT_CARE;
        depthAttachment.initialLayout   = VK_IMAGE_LAYOUT_UNDEFINED;
        depthAttachment.finalLayout     = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;

        VkAttachmentReference colorAttachmentRef {};
        colorAttachmentRef.attachment   = 0;
        colorAttachmentRef.layout       = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

        VkAttachmentReference depthAttachmentRef {};
        depthAttachmentRef.attachment   = 1;
        depthAttachmentRef.layout       = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;

        VkSubpassDescription subpass {};
        subpass.pipelineBindPoint       = VK_PIPELINE_BIND_POINT_GRAPHICS;
        subpass.colorAttachmentCount    = 1;
        subpass.pColorAttachments       = &colorAttachmentRef;
        subpass.pDepthStencilAttachment = &depthAttachmentRef;

        VkSubpassDependency dependency {};
        dependency.srcSubpass           = VK_SUBPASS_EXTERNAL;
        dependency.dstSubpass           = 0;
        dependency.srcStageMask         = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
        dependency.srcAccessMask        = 0;
        dependency.dstStageMask         = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
        dependency.dstAccessMask        = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;

        std::array<VkAttachmentDescription, 2> attachments = {
            colorAttachment,
            depthAttachment
        };
        VkRenderPassCreateInfo renderPassInfo {};
        renderPassInfo.sType            = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
        renderPassInfo.attachmentCount  = static_cast<uint32_t>(attachments.size());
        renderPassInfo.pAttachments     = attachments.data();
        renderPassInfo.subpassCount     = 1;
        renderPassInfo.pSubpasses       = &subpass;
        renderPassInfo.dependencyCount  = 1;
        renderPassInfo.pDependencies    = &dependency;
        m_owner->CheckResult(vkCreateRenderPass(m_owner->m_device, &renderPassInfo, m_owner->m_allocator, &m_renderPass), "failed to create render pass!");
    }
}

// virtual
void RenderPass::Destroy()
{
    if (m_renderPass)
    {
        vkDestroyRenderPass(m_owner->m_device, m_renderPass, m_owner->m_allocator);
        m_renderPass = nullptr;
    }
}

} // Vulkan namespace