#pragma once
/*
GameEngine and Editor
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// Canvas Editor View
#include "IView.h"
namespace GameEngine {
class CanvasEditorView : public IView
{
public:
void AddShowMenuItem() override;
void Initialize() override;
void Shutdown() override;
void Update() override;
void Show();
private:
bool m_open = false;
};
} // GameEngine namespace