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GameEngine / src / Terminal / TerminalProcess.h
@John Ryland John Ryland on 22 Aug 1 KB save more of the WIP
#pragma once

/*
	Terminal
	by John Ryland
	Copyright (c) 2023
*/

////////////////////////////////////////////////////////////////////////////////////
//	Terminal Process

#include <cstdint>

namespace Terminal {

class TerminalProcess
{
public:
    TerminalProcess();
    virtual ~TerminalProcess();

    virtual void Initialize();
    virtual void Shutdown();
    virtual void Update();

    // If returns true, there is data available and then the parameters are
    // modified so that it returns in to the buffer parameter a pointer to an
    // array of bytes and the bytesAvailable parameter is modified to contain
    // number of bytes in buffer.
    // If it returns false, then there is no data available or the process has
    // exited. Check by calling HasExited() to query if still running.
    virtual bool GetAvailableData(uint8_t*& buffer, uint32_t& bytesAvailable);

    virtual bool HasExited();

    // Write bytes to the process
    virtual bool SendBytes(const char* buffer, uint32_t bytesToWrite);

    virtual void UpdateSize(int rows, int cols);

private:
    static const int BUFFER_SIZE = 1024;  // 1kb read buffer

    uint8_t  m_buffer[BUFFER_SIZE];
    int      m_terminalFd;
    bool     m_exited;
};

} // Terminal namespace