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GameEngine / src / Render / Transformation.h
@John Ryland John Ryland on 22 Aug 207 bytes save more of the WIP




/*

//struct Mat4 { alignas(16) glm::highp_f64mat4 value; };
struct Mat4 { alignas(16) glm::mat4 value; };

struct UniformBufferObject
{
    Mat4 m_model;
    Mat4 m_view;
    Mat4 m_projection;
};


*/