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GameEngine / src / Framework / ISystem.h
@John Ryland John Ryland on 22 Aug 410 bytes save WIP
#pragma once

/*
	ApplicationFramework
	by John Ryland
	Copyright (c) 2023
*/

////////////////////////////////////////////////////////////////////////////////////
//	System Interface

namespace ApplicationFramework {

class ISystem
{
public:
    virtual ~ISystem() {}

    virtual void Initialize() = 0;
    virtual void Shutdown() = 0;

    virtual void Update() = 0;
};

} // ApplicationFramework namespace