#pragma once
/*
GameEngine and Editor
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// OpenGLRenderDevice
#include "NkIRenderDevice.h"
namespace GameEngine {
class OpenGLRenderDevice : public IRenderDevice
{
public:
OpenGLRenderDevice();
~OpenGLRenderDevice() override;
// void Create() override;
// void Destroy() override;
struct nk_image UploadTexture(Image& image, bool generateMips = true) override;
void Prepare(int width, int height) override;
void Draw(nk_context *ctx, int width, int height, struct nk_vec2 scale) override;
void Present() override;
nk_draw_null_texture* NullTexture() override;
private:
struct device *dev;
};
} // GameEngine namespace