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GameEngine / src / EditorUI / Nk / NkEditor.pro
@John Ryland John Ryland on 22 Aug 509 bytes save WIP


include 3rdparty/nuklear.pro

NK_DIR    = ../.modules/Nuklear
INCLUDES  = \
           $(NK_DIR) \
           $(NK_DIR)/example
SOURCES   = \
           Image.cpp \
           Nk.cpp \
           NkAssets.cpp \
           NkOpenGLRenderDevice.cpp \
           NkWindow.cpp \
           NkEditorUI.cpp
GL_LIBS   = -lGL
LIBS      = bin/libRuntime_d.a bin/libEditor_d.a $(GLEW_LIB) $(GLFW_LIB) $(GL_LIBS)
$(TARGET_BIN): $(GLFW_LIB) $(GLEW_LIB) Runtime/Runtime.subproject_target Editor/Editor.subproject_target