#pragma once /* GameEngine and Editor by John Ryland Copyright (c) 2023 */ //////////////////////////////////////////////////////////////////////////////////// // Nuklear Library #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #include "nuklear.h"