#pragma once
/*
GameEngine and Editor
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// Image
#include <cstdint>
namespace GameEngine {
class Image
{
public:
Image();
~Image();
void Assign(int width, int height, uint8_t* data, bool transferOwnership);
void Load(const char *filename);
int Width() const { return width; }
int Height() const { return height; }
int Components() const { return components; }
uint8_t* Data() const { return data; }
private:
bool ownData;
uint8_t* data;
int width, height, components;
};
} // GameEngine namespace