#pragma once
/*
GameEngine and Editor
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// Utils
#include <string>
#include <vector>
inline
uint32_t StringToUInt32(const std::string& str)
{
return std::stoul(str, nullptr, 0);
}
inline
uint64_t StringToUInt64(const std::string& str)
{
return std::stoull(str, nullptr, 0);
}