include 3rdparty/glfw.pro
include 3rdparty/freetype.pro
TARGET = example_glfw_opengl3
IMGUI_DIR = ../.modules/imgui
CXXFLAGS = -std=c++14 -fno-exceptions -fno-rtti -Os -s -static
SOURCES = $(IMGUI_DIR)/examples/example_glfw_opengl3/main.cpp \
$(IMGUI_DIR)/imgui.cpp \
$(IMGUI_DIR)/imgui_demo.cpp \
$(IMGUI_DIR)/imgui_draw.cpp \
$(IMGUI_DIR)/imgui_tables.cpp \
$(IMGUI_DIR)/imgui_widgets.cpp \
$(IMGUI_DIR)/backends/imgui_impl_glfw.cpp \
$(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp \
$(IMGUI_DIR)/misc/freetype/imgui_freetype.cpp
INCLUDES = $(IMGUI_DIR) \
$(IMGUI_DIR)/backends \
../$(OUTPUT_DIR)/install/usr/local/include \
../.modules/freetype/include \
../$(OUTPUT_DIR)/install/usr/local/include/freetype2
# Platform specific OpenGL libraries
ifeq ($(PLATFORM),Windows)
INCLUDES += src/Vulkan/sdk
GL_LFLAGS := -lopengl32 -lglu32 -lkernel32 -lgdi32 -luser32 -limm32
endif
ifeq ($(PLATFORM),Darwin)
GL_LFLAGS := -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
endif
ifeq ($(PLATFORM),Linux)
GL_LFLAGS := -lGL -lGLU -ldl -lm -pthread
endif
LIBS = $(GL_LFLAGS) $(GLFW_LIB) $(FT2_LIB)
bin/example_glfw_opengl3: $(GLFW_LIB) $(FT2_LIB)