// snippet from:
// https://github.com/ocornut/imgui/issues/1658
// this code is not currently in use
// will need to find attibution
namespace ImGui
{
// https://github.com/forrestthewoods/lib_fts
// Forward declarations for "private" implementation
namespace fuzzy_internal {
static bool fuzzy_match_recursive(const char* pattern, const char* str, int& outScore, const char* strBegin,
uint8_t const* srcMatches, uint8_t* newMatches, int maxMatches, int nextMatch,
int& recursionCount, int recursionLimit);
}
// Private implementation
static bool fuzzy_internal::fuzzy_match_recursive(const char* pattern, const char* str, int& outScore,
const char* strBegin, uint8_t const* srcMatches, uint8_t* matches, int maxMatches,
int nextMatch, int& recursionCount, int recursionLimit)
{
// Count recursions
++recursionCount;
if (recursionCount >= recursionLimit)
return false;
// Detect end of strings
if (*pattern == '\0' || *str == '\0')
return false;
// Recursion params
bool recursiveMatch = false;
uint8_t bestRecursiveMatches[256];
int bestRecursiveScore = 0;
// Loop through pattern and str looking for a match
bool first_match = true;
while (*pattern != '\0' && *str != '\0') {
// Found match
if (tolower(*pattern) == tolower(*str)) {
// Supplied matches buffer was too short
if (nextMatch >= maxMatches)
return false;
// "Copy-on-Write" srcMatches into matches
if (first_match && srcMatches) {
memcpy(matches, srcMatches, nextMatch);
first_match = false;
}
// Recursive call that "skips" this match
uint8_t recursiveMatches[256];
int recursiveScore;
if (fuzzy_match_recursive(pattern, str + 1, recursiveScore, strBegin, matches, recursiveMatches, sizeof(recursiveMatches), nextMatch, recursionCount, recursionLimit)) {
// Pick best recursive score
if (!recursiveMatch || recursiveScore > bestRecursiveScore) {
memcpy(bestRecursiveMatches, recursiveMatches, 256);
bestRecursiveScore = recursiveScore;
}
recursiveMatch = true;
}
// Advance
matches[nextMatch++] = (uint8_t)(str - strBegin);
++pattern;
}
++str;
}
// Determine if full pattern was matched
bool matched = *pattern == '\0' ? true : false;
// Calculate score
if (matched) {
const int sequential_bonus = 15; // bonus for adjacent matches
const int separator_bonus = 30; // bonus if match occurs after a separator
const int camel_bonus = 30; // bonus if match is uppercase and prev is lower
const int first_letter_bonus = 15; // bonus if the first letter is matched
const int leading_letter_penalty = -5; // penalty applied for every letter in str before the first match
const int max_leading_letter_penalty = -15; // maximum penalty for leading letters
const int unmatched_letter_penalty = -1; // penalty for every letter that doesn't matter
// Iterate str to end
while (*str != '\0')
++str;
// Initialize score
outScore = 100;
// Apply leading letter penalty
int penalty = leading_letter_penalty * matches[0];
if (penalty < max_leading_letter_penalty)
penalty = max_leading_letter_penalty;
outScore += penalty;
// Apply unmatched penalty
int unmatched = (int)(str - strBegin) - nextMatch;
outScore += unmatched_letter_penalty * unmatched;
// Apply ordering bonuses
for (int i = 0; i < nextMatch; ++i) {
uint8_t currIdx = matches[i];
if (i > 0) {
uint8_t prevIdx = matches[i - 1];
// Sequential
if (currIdx == (prevIdx + 1))
outScore += sequential_bonus;
}
// Check for bonuses based on neighbor character value
if (currIdx > 0) {
// Camel case
char neighbor = strBegin[currIdx - 1];
char curr = strBegin[currIdx];
if (::islower(neighbor) && ::isupper(curr))
outScore += camel_bonus;
// Separator
bool neighborSeparator = neighbor == '_' || neighbor == ' ';
if (neighborSeparator)
outScore += separator_bonus;
}
else {
// First letter
outScore += first_letter_bonus;
}
}
}
// Return best result
if (recursiveMatch && (!matched || bestRecursiveScore > outScore)) {
// Recursive score is better than "this"
memcpy(matches, bestRecursiveMatches, maxMatches);
outScore = bestRecursiveScore;
return true;
}
else if (matched) {
// "this" score is better than recursive
return true;
}
else {
// no match
return false;
}
}
static bool fuzzy_match(char const* pattern, char const* str, int& outScore, uint8_t* matches, int maxMatches) {
int recursionCount = 0;
int recursionLimit = 10;
return fuzzy_internal::fuzzy_match_recursive(pattern, str, outScore, str, nullptr, matches, maxMatches, 0, recursionCount, recursionLimit);
}
// Public interface
bool fuzzy_match_simple(char const* pattern, char const* str) {
while (*pattern != '\0' && *str != '\0') {
if (tolower(*pattern) == tolower(*str))
++pattern;
++str;
}
return *pattern == '\0' ? true : false;
}
bool fuzzy_match(char const* pattern, char const* str, int& outScore) {
uint8_t matches[256];
return fuzzy_match(pattern, str, outScore, matches, sizeof(matches));
}
static bool sortbysec_desc(const std::pair<int, int>& a, const std::pair<int, int>& b)
{
return (b.second < a.second);
}
bool ComboWithFilter(const char* label, int* current_item, const std::vector<std::string>& items)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
const ImGuiStyle& style = g.Style;
int items_count = items.size();
// Call the getter to obtain the preview string which is a parameter to BeginCombo()
const char* preview_value = NULL;
if (*current_item >= 0 && *current_item < items_count)
preview_value = items[*current_item].c_str();
static char pattern_buffer[256] = { 0 };
bool isNeedFilter = false;
char comboButtonName[512] = { 0 };
ImFormatString(comboButtonName, IM_ARRAYSIZE(comboButtonName), "%s##name_ComboWithFilter_button_%s", preview_value? preview_value:"", label);
char name_popup[256 + 10];
ImFormatString(name_popup, IM_ARRAYSIZE(name_popup), "##name_popup_%s", label);
// Display items
// FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
bool value_changed = false;
const float expected_w = CalcItemWidth();
ImVec2 item_min = GetItemRectMin();
bool isNewOpen = false;
float sz = GetFrameHeight();
ImVec2 size(sz, sz);
ImVec2 CursorPos = window->DC.CursorPos;
ImVec2 pos = CursorPos + ImVec2(expected_w-sz, 0);
const ImRect bb(pos, pos + size);
float ButtonTextAlignX = g.Style.ButtonTextAlign.x;
g.Style.ButtonTextAlign.x = 0;
if (ImGui::Button(comboButtonName, ImVec2(expected_w, 0)))
{
ImGui::OpenPopup(name_popup);
isNewOpen = true;
}
g.Style.ButtonTextAlign.x = ButtonTextAlignX;
bool hovered = IsItemHovered();
bool active = IsItemActivated();
bool pressed = IsItemClicked();
// Render
//const ImU32 bg_col = GetColorU32((active && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
//RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding);
const ImU32 text_col = GetColorU32(ImGuiCol_Text);
RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, ImGuiDir_Down);
if (isNewOpen)
{
memset(pattern_buffer, 0, IM_ARRAYSIZE(pattern_buffer));
}
ImVec2 item_max = GetItemRectMax();
SetNextWindowPos({ CursorPos.x, item_max.y });
ImGui::SetNextWindowSize({ ImGui::GetItemRectSize().x, 0 });
if (ImGui::BeginPopup(name_popup))
{
ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor(240, 240, 240, 255));
ImGui::PushStyleColor(ImGuiCol_Text, (ImVec4)ImColor(0, 0, 0, 255));
ImGui::PushItemWidth(-FLT_MIN);
// Filter input
if (isNewOpen)
ImGui::SetKeyboardFocusHere();
InputText("##ComboWithFilter_inputText", pattern_buffer, 256);
// Search Icon, you can use it if you load IconsFontAwesome5 https://github.com/juliettef/IconFontCppHeaders
//const ImVec2 label_size = CalcTextSize(ICON_FA_SEARCH, NULL, true);
//const ImVec2 search_icon_pos(ImGui::GetItemRectMax().x - label_size.x - style.ItemInnerSpacing.x * 2, window->DC.CursorPos.y + style.FramePadding.y + g.FontSize * 0.1f);
//RenderText(search_icon_pos, ICON_FA_SEARCH);
ImGui::PopStyleColor(2);
if (pattern_buffer[0] != '\0')
{
isNeedFilter = true;
}
std::vector<std::pair<int, int> > itemScoreVector;
if (isNeedFilter)
{
for (int i = 0; i < items_count; i++)
{
int score = 0;
bool matched = fuzzy_match(pattern_buffer, items[i].c_str(), score);
if (matched)
itemScoreVector.push_back(std::make_pair(i, score));
}
std::sort(itemScoreVector.begin(), itemScoreVector.end(), sortbysec_desc);
}
int show_count = isNeedFilter ? itemScoreVector.size() : items_count;
if (ImGui::ListBoxHeader("##ComboWithFilter_itemList", show_count))
{
for (int i = 0; i < show_count; i++)
{
int idx = isNeedFilter ? itemScoreVector[i].first : i;
PushID((void*)(intptr_t)idx);
const bool item_selected = (idx == *current_item);
const char* item_text = items[idx].c_str();
if (Selectable(item_text, item_selected))
{
value_changed = true;
*current_item = idx;
CloseCurrentPopup();
}
if (item_selected)
SetItemDefaultFocus();
PopID();
}
ImGui::ListBoxFooter();
}
ImGui::PopItemWidth();
ImGui::EndPopup();
}
if (value_changed)
MarkItemEdited(g.CurrentWindow->DC.LastItemId);
return value_changed;
}
}