#pragma once
/*
GameEngine and Editor
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// View Collection
#include "IView.h"
#include "ISystemCollection.h"
namespace GameEngine {
template <typename InterfaceType>
class IViewCollection : public ApplicationFramework::ISystemCollection<InterfaceType>
{
public:
void AddShowMenuItem() override { this->Apply(std::mem_fn(&InterfaceType::AddShowMenuItem)); }
};
using ViewCollection = IViewCollection<IView>;
} // GameEngine namespace