#pragma once
/*
VulkanFramework
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// Vulkan Render Pass
#include "VulkanDevice.h"
#include <functional>
namespace Vulkan {
class RenderPass
{
public:
RenderPass();
virtual ~RenderPass();
virtual void Initialize(Device* device, VkFormat colorFormat, VkFormat depthFormat, VkSampleCountFlagBits msaaSamples);
virtual void Destroy();
Device* m_owner;
VkRenderPass m_renderPass;
};
} // Vulkan namespace